Elden Ring introduces mounted combat and a stealth system, the latter being a core gameplay element from Sekiro these features are expected to encourage players in strategizing their combat approach with each unique enemy they encounter. Ĭombat in Elden Ring relies heavily on character-building elements found in previous Souls games and related intellectual properties, such as calculated and close-ranged melee-based combat with the use of skills, magic abilities, as well as blocking and dodging mechanics.
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Throughout the game, players encounter non-player characters (NPCs) and enemies alike, including the demigods who rule each main area and serves as the game's main bosses. These main areas are interconnected through a central hub that players can access later in the game's progression-similar to Firelink Shrine from Dark Souls-and are explorable using the character's mount as the main mode of transport, although a fast travel system is an available option. Director Hidetaka Miyazaki explained that players start with a linear opening but eventually progress to freely explore the Lands Between, including its six main areas, as well as castles, fortresses, and catacombs scattered throughout the open world map. Elden Ring is an action role-playing game played in a third-person perspective with gameplay focusing on combat and exploration it features elements similar to those found in other games developed by FromSoftware, such as the Souls series, Bloodborne, and Sekiro: Shadows Die Twice.